If you’ve managed to snag a physical copy from a library sale or collector's shop , here is the general flow for passing the check:
To use the Code Wheel, players would look for encoded messages or passwords in the game. These messages would contain a series of letters and numbers, and players would need to use the Code Wheel to decode them. By aligning the Index with the starting letter or number of the encoded message, players could rotate the Inner Ring to match the corresponding letters and numbers on the Outer Ring. The decoded message would reveal a password, a clue, or a vital piece of information that would help players progress through the game.
The code wheel was a physical "copy protection" device included in the game’s box. Before you could start your journey as Desmond (originally Takeru in Japan), the game would prompt you to align the wheel to a specific setting and enter the resulting code.
To solve this, the retro community has painstakingly archived these devices. If you look up Knights of Xentar historical archives today, you will find high-resolution digital flat-scans of the individual wheel layers, alongside recreated "code matrices"—massive text tables or interactive web-based apps that mimic the wheel's math, allowing modern players to look up the character's face and instantly find the correct passcode.
Some archives offer print-ready PDFs. You can print the layers out on heavy cardstock, cut them out with scissors, and push a pin or brass fastener through the center to create a fully functional, physical replica wheel.
This is a reference to the in the 1995 Western PC release of Knights of Xentar (a heavily edited version of Dragon Knight III by Elf).
The of the game you are playing (English, German, or the original Japanese Dragon Knight III ). Are you using an emulator like DOSBox?

If you’ve managed to snag a physical copy from a library sale or collector's shop , here is the general flow for passing the check:
To use the Code Wheel, players would look for encoded messages or passwords in the game. These messages would contain a series of letters and numbers, and players would need to use the Code Wheel to decode them. By aligning the Index with the starting letter or number of the encoded message, players could rotate the Inner Ring to match the corresponding letters and numbers on the Outer Ring. The decoded message would reveal a password, a clue, or a vital piece of information that would help players progress through the game. knights of xentar code wheel
The code wheel was a physical "copy protection" device included in the game’s box. Before you could start your journey as Desmond (originally Takeru in Japan), the game would prompt you to align the wheel to a specific setting and enter the resulting code. If you’ve managed to snag a physical copy
To solve this, the retro community has painstakingly archived these devices. If you look up Knights of Xentar historical archives today, you will find high-resolution digital flat-scans of the individual wheel layers, alongside recreated "code matrices"—massive text tables or interactive web-based apps that mimic the wheel's math, allowing modern players to look up the character's face and instantly find the correct passcode. The decoded message would reveal a password, a
Some archives offer print-ready PDFs. You can print the layers out on heavy cardstock, cut them out with scissors, and push a pin or brass fastener through the center to create a fully functional, physical replica wheel.
This is a reference to the in the 1995 Western PC release of Knights of Xentar (a heavily edited version of Dragon Knight III by Elf).
The of the game you are playing (English, German, or the original Japanese Dragon Knight III ). Are you using an emulator like DOSBox?