Note: The Custom SoundPad tool is a visual audio mixing interface that may not be fully compatible with screen readers. For accessible audio environments, we recommend using the individual SoundPads below.
To get a truly native-looking ray-traced experience out of RTGI 0.36.1, apply these three optimization techniques:
Version 0.36.1 introduced improved ray-casting efficiency, allowing for higher quality lighting with a lower performance cost compared to previous versions.
Run the installer and select your game's executable ( .exe ) file.
Move the shader files ( .fx ) and texture files ( .fxh , .png ) from the downloaded archive into the reshade-shaders\Shaders folder within your game's installation directory. reshade rtgi 0361
In the world of PC gaming, graphical fidelity is a never-ending race. While game engines get smarter every year, the hardware requirements often leave older or less optimized titles in the dust. Enter —a screen-space shader that simulates realistic light bouncing. Among the many iterations released by developer Pascal "Marty McFly" Gilcher, version 0361 has emerged as a landmark build. But what makes ReShade RTGI 0361 so special? Is it stable? Is it worth the performance hit?
Download the latest version of ReShade with full add-on support from reshade.me . This is essential because RTGI requires access to the game's depth buffer.
: You won’t often use the RTGI shader by itself. You will combine it with a carefully tuned configuration file (.ini). Because 0.36.1 was a foundational version, countless mod authors built their visual presets specifically for it. For example, the NextGen and Realistic mod for SnowRunner explicitly notes its RTGI version uses ReShade_GI_Beta_0.36.1 . To get a truly native-looking ray-traced experience out
ReShade RTGI 0.36.1 remains one of the most transformative mods in PC gaming. By bridging the gap between legacy rendering and modern path tracing, it breathes completely new life into classic titles like Skyrim , Batman: Arkham Knight , and Dark Souls , proving that you don't always need native developer support to enjoy the beauty of next-gen lighting. If you want to fine-tune your setup, tell me: What are you trying to mod? What graphics card do you have?
: Since it only knows what is on your screen, objects behind the camera or hidden behind other objects cannot cast shadows or reflect light. Version 0.36.1 and Development Context
: Simulates real-time light bounces without requiring native engine integration. In the world of PC gaming, graphical fidelity
Bright on-screen objects (like neon signs or lightsabers) cast actual light onto the surrounding environment. Why Version 0.36.1 Matters
to "trace" rays across the current screen, calculating how light should bounce off surfaces and cast soft shadows. Dynamic Lighting
Determines the maximum distance light can bounce. High values create sweeping global illumination; low values isolate the effect to tight shadows.
At its core, is a screen-space ray-tracing solution. Traditional game rendering relies on direct lighting, where light sources illuminate surfaces directly in view. However, real-world light bounces off objects, carrying color and soft shadows into obscured corners—a phenomenon called Global Illumination .
The shader casts rays across the screen's depth information to calculate lighting, meaning it only affects what is currently visible to the player.