Rtgi 0.17.0.2 ❲Must Try❳
Installing RTGI 0.17.0.2 requires Reshade and the shader files.
A persistent issue with screen-space ray tracing is the "halo effect" around objects near the edge of the screen. Version 0.17.0.2 implements a . This reduces edge flickering by 40%, as measured by community benchmarks.
Users can improve performance by adjusting settings within the RTGI menu, such as reducing the number of rays (sampling) or lowering the resolution of the GI effect. rtgi 0.17.0.2
Unlike hardware-native ray tracing (RTX), this shader uses information from the game's depth buffer to calculate how light bounces and shadows fall within the visible frame.
Ensure your game is running in 4K for the best results, as screen-space techniques depend on screen resolution. 2. Basic Configuration (Within ReShade Menu) Enable RTGI: qUINT_RTGI.fx in the ReShade menu and activate it. Depth Buffer Issues: If the image is upside down, adjust the Global Preprocessor Definitions under the "Home" tab to fix the RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN setting (toggle from 0 to 1 or 1 to 0). Performance: Installing RTGI 0
This build established a more robust framework for detecting the depth buffer across DirectX 11 and Vulkan titles.
To get the perfect balance between jaw-dropping visuals and playable frame rates, open your ReShade menu (usually the key) and tweak these settings inside the RTGI parameter panel: Ray Amount & Step Amount Low Performance Impact: Ray Amount: 3 | Step Amount: 8 This reduces edge flickering by 40%, as measured
: It shades microscopic crevices and large intersections that traditional screen-space ambient occlusion (SSAO) misses. 🚀 Key Improvements in the 0.17.0.2 Milestone