Quick, one-off changes without needing any technical knowledge. RPG Maker MV Save Editor (GitHub/Local Tools)
In RPG Maker MV, HP, MP, ATK, and DEF are often recalculated from your level and class parameters. You must also change the _exp (experience) to match level 99, or manually override each stat value. The safest method: set _level to 99 AND _exp to 9,999,999, then level up once in-game to force a stat recalculation.
Not all save editors are created equal. Some are shovelware that ask for a subscription; others are simply broken. After testing a dozen tools, here are the three best editors that work flawlessly with RPG Maker MV. rpg mv save editor free
Before diving into editors, it helps to understand what you’re manipulating. RPG Maker MV (and its successor, MZ) saves data in a structured JSON-like format inside file*.rpgsave . These files store:
: Look for files named file1.rpgsave , file2.rpgsave , etc. The safest method: set _level to 99 AND
Using a save editor is generally straightforward. Here is the typical workflow: RMMV games usually store saves in: Windows: C:\Users\[Username]\AppData\Local\[GameName]\
Before you can edit a save file, you need to locate it on your storage drive. The location depends on how the game was packaged. For Standard PC/Indie Downloads After testing a dozen tools, here are the
This Python‑based command‑line tool was created specifically because the author found that SaveEditOnline lacked the ability to edit switches . It uses the LZstring library to decode and encode .rpgsave files. To use it, you will need Python installed, along with the lzstring library (installable via pip ). While it is less polished than the GUI options, it is a lightweight and functional alternative for those who prefer command‑line editing.
If you cannot find your save folder, check your Windows "AppData" or "Local Low" folders, as some compiled games store data there instead of the installation directory. Common Modifiable Stats : Give yourself unlimited buying power.
: Think of these as digital on/off toggles. For example, Switch #42 might be "BossDefeated = False". Changing this value to true will convince the game engine that you have successfully completed that quest event.