ULTRAKILL , the hyper-fast, retro-styled first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive, continues to live up to its mantra: "Mankind is dead. Blood is fuel. Hell is full." For a game operating in Steam Early Access, structural stability and mechanical refinement are just as important as major content drops.
Corrected an issue where HUD Background Opacity didn't affect the Speedometer in Classic HUD For the full list of technical changes, you can view the official Patch 15d Changelog on SteamDB update that preceded this patch? Patch 15d Changelog · ULTRAKILL update for 13 May 2024
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Patch 15d Changelog · ULTRAKILL update for 13 May 2024
Beyond the new content, Build 14344626 addresses several stability issues that have plagued the Cyber Grind sandbox mode. Pathfinding for specific enemy types has been smoothed out, and the "Railcannon" logic has been tweaked to ensure style points register correctly during multi-kills. ULTRAKILL Build 14344626
: Their flamethrower flames now correctly trigger the see-through enemy outline effect, allowing players to track targets through the fire. UI and QoL Improvements
The core focus of was cleaning up bugs that had accumulated over previous updates, including the major Fraud update (Layer 7). Players had reported inconsistency in performance, particularly during intense encounters.
: Fixed a bug where it would fire an absurd number of simultaneous cannonballs when using a Dual Wield powerup. Sawed-On Shotgun Corrected an issue where HUD Background Opacity didn't
Suppresses chainsaw spark visuals when releasing weapon heat. Environmental and Stage Stability Fixes
A bug where the Swordmachine's chainsaw appeared broken even after respawning has been fixed.
Keep in mind this is a fictional and non exhaustive analysis. A lot of ULTRAKILL's final polish and play experience may still come down to development cycle specifics not detailed. If you share with third parties, their policies apply
In Build 14344626, the "Parry" window on the Streetcleaner's melee attack was adjusted. It became tighter, requiring "ULTRA" instinct. This separated the casual players from the "Supreme Machines."
The air in the Layer of Violence didn’t just smell like copper; it tasted like a dying star. was etched into the internal HUD of V1, a cold string of digits flickering against the crimson haze of the landscape. It wasn't just a version number—it was a directive.
Because ULTRAKILL has a massive modding community utilizing frameworks like BepInEx, a change in Steam Build IDs can occasionally break existing community mods. Patches around Build 14344626 carefully manage changes to internal class structures to avoid breaking the hooks that popular mods rely on for custom styles, HUD layouts, and practice tools. 4. How to Verify and Audit Your Game Build on Steam
If you want to read more about patch history or review structural changes, check out the Official ULTRAKILL Wiki or follow the deployment logs directly through the Steam Patches Hub.