

-- Function to populate player list local function populatePlayerList() playerList:ClearAllChildren() for _, player in pairs(game.Players:GetPlayers()) do local playerButton = Instance.new("Button") playerButton.Text = player.Name playerButton.Parent = playerList playerButton.MouseClick:Connect(function() -- Select player local selectedPlayer = game.Players:FindFirstChild(playerButton.Text) if selectedPlayer then -- Update reason text box and buttons reasonTextBox.Text = "" kickButton.Enabled = true banButton.Enabled = true end end) end end
game.Players.PlayerAdded:Connect(function(player) local userId = player.UserId local isBanned = bannedPlayers:GetAsync(userId)
An "OP" (Overpowered) script is only effective if it is secure. If you do not secure your server script, any exploiter can trigger your RemoteEvent and ban the game owner. The server must verify if the player triggering the event is an actual administrator. Paste this code into your standard Script:
KickButton.MouseButton1Click:Connect(function() local playerName = TextEntry.Text if playerName ~= "" then kickPlayer(playerName) end end)
: Uses the Player:Kick("Reason") function to immediately remove a player from the current server instance.
-- Get the GUI elements local mainFrame = script.Parent.MainFrame local playerList = mainFrame.PlayerList local reasonTextBox = mainFrame.ReasonTextBox local kickButton = mainFrame.KickButton local banButton = mainFrame.BanButton
To understand how these scripts function, we must first break down the search terms used by developers:
Here is a complete, working, and optimized custom FE Admin GUI system. Understanding Roblox FilteringEnabled (FE)
-- Function to populate player list local function populatePlayerList() playerList:ClearAllChildren() for _, player in pairs(game.Players:GetPlayers()) do local playerButton = Instance.new("Button") playerButton.Text = player.Name playerButton.Parent = playerList playerButton.MouseClick:Connect(function() -- Select player local selectedPlayer = game.Players:FindFirstChild(playerButton.Text) if selectedPlayer then -- Update reason text box and buttons reasonTextBox.Text = "" kickButton.Enabled = true banButton.Enabled = true end end) end end
game.Players.PlayerAdded:Connect(function(player) local userId = player.UserId local isBanned = bannedPlayers:GetAsync(userId)
An "OP" (Overpowered) script is only effective if it is secure. If you do not secure your server script, any exploiter can trigger your RemoteEvent and ban the game owner. The server must verify if the player triggering the event is an actual administrator. Paste this code into your standard Script:
KickButton.MouseButton1Click:Connect(function() local playerName = TextEntry.Text if playerName ~= "" then kickPlayer(playerName) end end)
: Uses the Player:Kick("Reason") function to immediately remove a player from the current server instance.
-- Get the GUI elements local mainFrame = script.Parent.MainFrame local playerList = mainFrame.PlayerList local reasonTextBox = mainFrame.ReasonTextBox local kickButton = mainFrame.KickButton local banButton = mainFrame.BanButton
To understand how these scripts function, we must first break down the search terms used by developers:
Here is a complete, working, and optimized custom FE Admin GUI system. Understanding Roblox FilteringEnabled (FE)
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