Substance Painter Pirate ~upd~
A pirate is defined by their rugged environment. Use these techniques for common pirate assets:
Add a white balance adjustment or a lighter color fill layer masked with a Position map generator to fade the shoulders and top surfaces of the clothing, simulating intense sun bleaching.
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Once the model is imported into Substance 3D Painter , the artist performs the "Bake". This process transfers the high-detail sculpted information into maps like , Curvature , and Ambient Occlusion .
Add a second Fill Layer with a slightly lighter, warmer brown. Add a black mask and a Perlin Noise or BnW Spots grunge map to create natural skin grain variance. A pirate is defined by their rugged environment
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Set to a dark, desaturated gray, Metallic to 1.0 , and Roughness to 0.35 . With excellent free alternatives like and ArmorPaint ,
And the Roughness Map sailed on, leaving a wake of beautiful, broken, believably damaged art in its path.