Scripthookvdotnet 304 [upd] Guide
Copy all files, excluding the README and folders, into your main Grand Theft Auto V folder (where GTA5.exe is located).
Based on the development trajectory leading up to this version, you can expect it to include:
: Microsoft Visual C++ Redistributable Package 2019 (x64).
Modders found that 3.0.4 handled heavy script loads better than earlier 3.x iterations, reducing game crashes. How to Install ScriptHookVDotNet 3.0.4
C:\Program Files\Rockstar Games\Grand Theft Auto V\ 3. Extract the Core Files scripthookvdotnet 304
from the GitHub releases page .
to run custom scripts written in .NET languages like C# or VB.NET.
💡 : Always back up your game files before installing new mods to prevent data loss or permanent corruption of your game installation.
Copy the following files from the downloaded ZIP into your main GTA V folder: ScriptHookVDotNet.asi ScriptHookVDotNet3.dll Copy all files, excluding the README and folders,
The latest version of Alexander Blade's C++ Script Hook (which includes ScriptHookV.dll and dinput8.dll ).
If you're migrating mods or choosing which API to target for development, the v3 API offers significant improvements over the older v2 API. The following table highlights key differences:
This version saw a push for more accurate documentation for critical functions like Ped.AlwaysKeepTask , helping developers understand exactly when their scripts would take priority over the game's AI. Installation Guide
When distributing, include a README with the bold line: How to Install ScriptHookVDotNet 3
Add the following default configuration lines to manage your in-game controls: [Core] ReloadKey=Insert ConsoleKey=F6 DeveloperMode=False Use code with caution.
Key features of the SHVDN ecosystem include:
Due to frequent GTA 5 updates, older v3.6.0 releases no longer work. You must use nightly builds (e.g., v3.7.0+), which are updated to fix compatibility issues with newer game versions.
The engine that runs the scripts. Installation Steps
Create a folder named scripts (all lowercase) in your main directory. This is where you will place your actual mod files (ending in .dll or .cs ).