When looking for ready-to-run exploit variants of this script via external executors, you will find that 99% of them do not work.
For a Kick/Ban/Kill panel to work legitimately, it relies on one of two methods:
While many players look for "loadstrings" to execute, the safest way to use a panel is to script it into your own game. Here is a simplified logic flow for an FE-compatible kick button:
: Create a ScreenGui . Inside it, build your visual layout (Frames, TextBoxes, and TextButtons). Inside the main submit button, add a LocalScript named AdminClient . 2. The Client-Side Script ( LocalScript ) op player kick ban panel gui script fe ki work
FilteringEnabled is a Roblox security setting that prevents the client from directly modifying game state that affects other players. In an FE game, any remote action (like kicking or banning a player) must be initiated by a client GUI but executed by the server via or RemoteFunctions . Therefore, an OP kick/ban panel script is divided into two parts:
-- Helper: ban a user by userId (can be used even if player is offline) local function banUser(userId, reason) bannedPlayers[userId] = reason or "Banned by admin" -- Optional: kick if they are currently in game local player = game:GetService("Players"):GetPlayerByUserId(userId) if player then player:Kick(reason or "You have been banned") end end
Are you trying to in your existing remote events? Share public link When looking for ready-to-run exploit variants of this
Utilizing third-party software or script executors to run unauthorized code violates the Roblox Terms of Service, regularly resulting in permanent account termination or HWID (Hardware ID) bans.
This is where security succeeds or fails. A standard script on the server listens for this event.
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: This is the on-screen panel used to interact with the script. Instead of typing complex commands, a GUI might have buttons like "Kick Player," "Ban Player," a player list, and fields for a ban reason, making it user-friendly for the exploiter.
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-- Assume you have a TextBox with player name and a Kick button kickButton.MouseButton1Click:Connect(function() AdminEvent:FireServer("kick", targetBox.Text) end) Inside it, build your visual layout (Frames, TextBoxes,